Aren't nerds supposed to be tiny and light? Casey thought to himself as he huffed and gasped. He was carrying two nerds, one on each shoulder. This interagency crap wasn't working out all that well. Especially ever since they kept bringing in 'private contractors' to help out.
Of course, Hardison and Bartowski would have been harmless in most situations. But they shouldn't have been left in a room together, especially one with a computer, Casey knew. But Casey had only been gone a little bit.
He didn't think they would be able to access the NSA's Fulcrum file.
To be honest, he didn't even think that they would decide on the best 'vintage' video game before Casey got back.
Stupid geniuses.
But still, something didn't add up. Even if Fulcrum had immediately sent over a bomb, how did they get it there in time? Casey wondered.
As an out-of-breath Casey set them down on the ground at a a safe distance right before the 'safehouse' exploded, a confused Alec said, "Okay, that was fun, but, uh... why in the heck did you carry me? I can walk. I don't need to go with you everywhere. Or did you just confuse me with that bulgy-looking vein on your forehead?"
Chuck answered, "That's Casey's job, dude. He gets extra pay every time he carries a nerd."
"That is _not_ how it works Chuck!" Casey growled.
Just then a small blonde woman jumped into Casey's arms. "That looks like fun! My turn now. Giddyup!"
"Who the hell is this?" Casey asked an amused-looking Hardison.
"That's Parker."
"And who's Parker?"
The woman rolled her eyes. "I'm the one who stopped Fulcrum from getting you. I blew up the building and now they think you're dead. Yay us!"
"I like her," Chuck said as he nodded approvingly and Hardison grinned. Casey dropped her and rubbed his temples. 'Do not shoot the nerds or weirdos,' he repeated to himself, 'it is your duty to your country to not shoot the nerds and weirdos.'
no subject
Of course, Hardison and Bartowski would have been harmless in most situations. But they shouldn't have been left in a room together, especially one with a computer, Casey knew. But Casey had only been gone a little bit.
He didn't think they would be able to access the NSA's Fulcrum file.
To be honest, he didn't even think that they would decide on the best 'vintage' video game before Casey got back.
Stupid geniuses.
But still, something didn't add up. Even if Fulcrum had immediately sent over a bomb, how did they get it there in time? Casey wondered.
As an out-of-breath Casey set them down on the ground at a a safe distance right before the 'safehouse' exploded, a confused Alec said, "Okay, that was fun, but, uh... why in the heck did you carry me? I can walk. I don't need to go with you everywhere. Or did you just confuse me with that bulgy-looking vein on your forehead?"
Chuck answered, "That's Casey's job, dude. He gets extra pay every time he carries a nerd."
"That is _not_ how it works Chuck!" Casey growled.
Just then a small blonde woman jumped into Casey's arms. "That looks like fun! My turn now. Giddyup!"
"Who the hell is this?" Casey asked an amused-looking Hardison.
"That's Parker."
"And who's Parker?"
The woman rolled her eyes. "I'm the one who stopped Fulcrum from getting you. I blew up the building and now they think you're dead. Yay us!"
"I like her," Chuck said as he nodded approvingly and Hardison grinned. Casey dropped her and rubbed his temples. 'Do not shoot the nerds or weirdos,' he repeated to himself, 'it is your duty to your country to not shoot the nerds and weirdos.'