When Dean is thinking up a bedtime story for Sammy, he sticks to three rules:
(1) No longer than five minutes. If they're driving in the morning, then they check out early, and if they're staying in, well, Sam's a growing kid and needs his sleep.
(2) If the story is about two brothers (which it usually is), then the older brother always gets the treasure/girl/glory. Younger brother plays sidekick, no exceptions. Dean figures if he makes up enough stories like this, Sam will eventually learn that it's Dean's right to choose which bunk he has, or to finish the last of the cereal.
(3) No monsters. Scary forests, yeah, maybe, and perhaps a broken-down car, but nothing more evil than a wicked king or a rival soccer team. By and large, Dean's stories are mundane, but for them that's as far from reality as it gets. Whatever. Sam's not complaining, anyway.
Mini-fill
Date: 2012-07-09 02:56 pm (UTC)(1) No longer than five minutes. If they're driving in the morning, then they check out early, and if they're staying in, well, Sam's a growing kid and needs his sleep.
(2) If the story is about two brothers (which it usually is), then the older brother always gets the treasure/girl/glory. Younger brother plays sidekick, no exceptions. Dean figures if he makes up enough stories like this, Sam will eventually learn that it's Dean's right to choose which bunk he has, or to finish the last of the cereal.
(3) No monsters. Scary forests, yeah, maybe, and perhaps a broken-down car, but nothing more evil than a wicked king or a rival soccer team. By and large, Dean's stories are mundane, but for them that's as far from reality as it gets. Whatever. Sam's not complaining, anyway.